![]() ![]() Historical mode ensures a computer-controlled France won’t suddenly develop a fondness for fascism. HoI IV will also let the player tailor the AI’s preference for historical accuracy. You can also alter movement on the fly, giving you the chance to encircle the enemy’s territory.īy simplifying the interface, Paradox has shifted the action to what makes grand strategy games exciting: the big ‘what if’ questions. From there, you can create arrows into enemy territory that your divisions will follow. These let you evenly space troops across a single front. Unit positioning is key and performed by ‘painting’ battle plans. Unlike Paradox’s other grand strategies, victory in Hearts of Iron IV isn’t a matter of moving a huge stack of soldiers. Zoomed in, they separate out into each of their provinces. Zoomed out, you see your units stacked together based on the states they’ve occupied. Troop orders are also given from the map. That wasn’t possible when each skirmish was being fought in a more granular airspace. Air superiority is a telling example: more planes are being simulated, but they’re fighting over much larger zones to invoke a feeling of heroes in the skies turning the tide of battle. Every returning element has been similarly re-evaluated for size and scope-increasing the detail in some places, while reducing it in others.
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